Jurassic World Evolution 2: Chaos Theory Jurassic Park Walkthrough

2021-12-14 15:35:31 By : Mr. Andy ou

The chaos theory exercise in Jurassic Park will take you through each stage and provide tips, suggestions and help for the construction of a five-star park.

Jurassic World Evolution 2 has a new game mode called Chaos Theory. This will get you into the scenes of every Jurassic movie and ask you to make the right choices to turn things around. The first scene is based on the original Jurassic Park movie, you will travel to Nubra Island and try to redesign the first dinosaur theme park, this time it is safe.

Related: Jurassic World Evolution 2: Everything you need to know before playing

You will guide you through this scene through a loose narrative expressed by the franchise character. A series of goals will force you to try something you may not want to do, but by completing them correctly, you should see a prosperous and safe Jurassic Park finally appear. This walkthrough will introduce the goals you need to achieve and provide tips on the best way to achieve those goals.

First of all, if you have not played the campaign mode, then play it before entering the Chaos Theory mode. It takes about five to six hours, allowing you to master the basics of running the park through a series of challenges related to the original story. It is also worth noting that the levels of Chaos Theory vary in difficulty, and the levels of Jurassic World are much longer and more complex.

With this, your first task in this scenario is simple:

You will get some places to place these close to the power supply, but you need to connect them to the main path to make it work. The next task is also very simple. you need to:

Similarly, the location of the hatchery will be determined by the game. At this point, although most building features are now unlocked, so you can start adjusting paths and fences. The first thing we recommend is to divide the prefabricated shell in half. Believe us, things are about to become terrible, and this will help.

Yes, you're not mistaken. The first dinosaur you need to breed is Velociraptor. No, we don't know why, but here we are. Those who remember having to release the Tyrannosaurus in the first game to take care of the escaped Raptor may now have flashbacks, but there is no need to panic. This time, you can prepare for these ferocious dinosaurs in advance and make them happy.

When you first try to synthesize the Velociraptor, the process will fail, and you need to research improved syntheses to continue. Once completed, the next batch of eggs will be feasible.

Before launching Velociraptor, we recommend that you do the following:

Once the dinosaurs are released, live prey feeders will be available. Place two of them, as if the raptors are hungry, they will quickly attack each other.

Related: Jurassic World Evolution 2: How to Build a Safe Dinosaur Fence

Velociraptors like to fight, medical expenses and scientists have to spend a long time caring for them. It is very difficult to stop aggression, but we have found the following precautions to be helpful.

Once you have released the two Velociraptors, you can build more infrastructure. You can choose to release the Velociraptors into the enclosure via the hatchery, or select "Release by Air Transport" and place them in the enclosure next to it.

The next task involves building the basic infrastructure you need to take care of the dinosaurs, and requires you to:

After completing this operation, you will need to build an ancient medical facility to treat any injuries. Now that our basic needs of dinosaurs have been met, we continue to allow more species to enter the park.

The next task is to find more triceratops fossils. For this, you need to build an expedition center. You can put it anywhere, but guests don’t need to visit, so putting it next to the science center works well. This also means easier management, because both buildings are in the same area, and you can easily view the icons that notify you when expeditions and fossils are available.

One expedition is enough to get the fossils you need, although due to their size, they need to be extracted twice. It is best to extract everything that will increase the genome, so that the chance of your synthesis failure will decrease. After doing this, you can hatch some triceratops, two to be precise.

As before, you can add water, guard posts, and some leaves to the fence before adding the dinosaurs. Triceratops need forest and ground fibers.

After the triceratops grow up, depending on where the Velociraptor is, you can release them or click "Release by Air Transport" to place them in the enclosure next to the Velociraptor. If you accidentally release them into the Velociraptor shell, then you need to do the following.

Once the triceratops is safely enclosed in a suitable habitat, the mission becomes blurred.

The next set of tasks requires you to do the following:

If you check your genome library, you will see that the genomes of Ornithosaurus, Parasaurus, and Dilophosaurus are all partially completed. This means that one expedition per species will provide you with enough fossils to make it viable. Choose the two you like and send these teams. If you want the most attractive species, skip Struthiomimus.

When assembling the genome, you also need to build more fences and your park trip. Unless it is specifically stated that two dinosaur species like each other, it is usually best to separate them. However, if you lack space herbivores with the same leaf needs, they can often fit together well, especially when they are similar in size.

Since you need to visit the park, keeping the fence together will make this task easier. It is also a good idea to have observation decks and tours. This provides guests with two ways to watch dinosaurs.

However, before you start building too many things, study the employee center. At this point, your employees will start to feel tired, and you need to build an employee center so that they can rest. If you push them to the point where the bar they need turns red, they can and will give you up, asking you to shell out a large sum of cash to hire a substitute.

Once you have a staff center and some fences ready to receive new dinosaurs, you can start dispatching these expeditions while preparing for the park tour.

The tour requires a station and a track connected to it. The easiest way to build a track in this park is to place the building near the visitor center. Next, add viewing galleries in front of your chassis, and then extend a straight path from them.

The track can cross the road, but you need a reasonable path to do this. Since there are no guests at this time, it is easiest to ignore the unconnected path and build the track first.

Extend the track to the furthest fence and weave it around the viewing platform as it passes through the front of the fence. Adding a photo spot on each fence next to the track will ensure that the car pauses for a short time to take photos. You can then send the track back to the starting point.

Once the track is in place, make sure to add the path and connect everything together. The hotel is best to be close to the dinosaurs, you will need these soon, so make sure there is a path roughly parallel to the Park Tour track.

There is one last little question now before the park opens. Your few dinosaurs will get sick. You need to use the Mobile Vet Unit to scan and diagnose them. After completing this operation, you will need to research ways to treat the disease. It will not take long, once the research is completed, the mobile veterinary department only needs to return and dart for treatment.

Once the dinosaur is healthy, you can go to the arrival point, click "Open Park", and immerse yourself in John Hammond's praise while watching the edited scene. Now the pressure is coming.

You now need to add facilities for your guests. The first is shelters, toilets and hotels. Toilets and shelters should be spread out so that they can be easily accessed throughout the park. The hotel is best to be close to the fence, adding two or three to the path near your park trip will meet the criteria.

The Management View tab is very useful for small facilities where you need to achieve 90% coverage. You can choose a shelter or restroom, and colored markers will show you the areas that need to be covered. Add convenience facilities in the middle of the red zone as much as possible, because these are places with a lot of people. This is less important for restrooms and shelters, but it is essential for food, beverage and shopping facilities.

After placing restrooms, shelters and hotels, you need to research tourist attractions and place small convenience facilities. This can be drinks, food or shopping, but we recommend placing all three types in clusters throughout the park. Tourist attractions can be used to encourage tourists to walk to certain areas because they are highly attractive. Add one of them as soon as it is available to proceed to the next stage.

Now you will be required to increase your park rating and your profit to the following levels:

To do this, you just need to do more of what you are doing now. Research and hatch new dinosaurs, then place them in visible enclosures. This is very effective if you want to set up a new set of chassis on one side. You need to have at least ten species in the park to complete this scene, so it's worth keeping this in mind as you expand.

The next part of the mission will require you to research, synthesize and release Tyrannosaurus Rex, and the biggest obstacle is money. The expedition, synthesis, and incubation process all cost a lot of money, so before proceeding, you need to make sure that your park generates considerable profits.

Below are some of the things that we found to help increase the profits of Isla Nublar Park in this situation.

Assuming your existing fence is in a line, the space on one side of the path between the Science Center and the existing fence is a good place to add another dinosaur. Once completed, just re-arrange the tour route.

If you build further behind the science center, there will be no space here. However, there may be another simple space opposite the hatchery. Your park trip will pass through here again, making it a relaxing addition.

To the right of the hatchery is a large pond. This area is very large and can be used to add multiple close cabinets. Doing so allows you to easily add amenities in the center, as well as a second park tour around the edge of each fence.

Related: Jurassic World Evolution 2: The biggest changes in the sequel

Medium-sized facilities can accommodate more guests and provide services in a wider area. Unlocking them also gives you access to many additional internal modules that are more attractive to guests. These new modules can be applied to facilities of any size, so you can also use them to increase the attractiveness of existing facilities.

If you don’t have a good report, guests like to complain, as shown in the management view, but sometimes certain facilities start to cause significant losses. If this happens, you can try the following:

The attractiveness of the park is affected by many different factors. The following are the conditions you need to stay high:

You can also place ornamental shrubs around the place to add a little extra appeal to the otherwise dull area.

If a storm is coming or the dinosaur runs away, then the first thing you should do is to pause the game and open all shelters. This will prevent your park's rating from dropping severely. Then you need to calm down any loose dinosaurs and wait for any storm to pass.

If there is damage in the park, it needs to be repaired with the highest priority fences and gates and power supplies. Only close the shelter after the danger is eliminated. Your score will still drop, but act quickly to minimize the impact.

Once you have a stable source of income, you can start looking for that Tyrannosaurus rex.

Your biggest challenge is tracking the Tyrannosaurus rex. As with other species, this requires the same expedition, fossil extraction, synthesis, and hatching process. The main difference is that it costs millions of dollars to complete the process this time.

Like other dinosaurs, it is recommended that you prepare a fence in advance. You don't need to study better fences, because happy dinosaurs rarely try to escape. However, stronger fences reduce their chances of breaking in a storm, which is well worth it, especially when carnivores are involved.

Once you have Tyrannosaurus Rex in your park, then you have entered the last part of the Chaos Theory challenge.

Your last set of tasks again focuses on increasing the value of the park, as follows:

Continue to follow the above suggestions and you will reach this final milestone soon. Be sure to pay attention to your amenities, because these facilities are usually the biggest loss of profits.

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Helen started playing games when she was very young, and her first computer was a second-hand Sinclair ZX Spectrum. This did not disappoint her... She has grown up now, but she is still a gamer deep down, especially in The Sims and other strategy and simulation games. She copes with the needs of daily life with her family. Somehow, she still has time to enjoy the two passions of life, writing and games; sometimes both at the same time.